All weapon types offer skills for 4 different weapons, some enemies are highly resistant to certain damage types so you want to have at least 1-2 alternatives. I prefer this over Fallouts non-existence of well anything, which was one of my major gripes with the two games. It is a problem considering that food and almost everything but money and magazines have weight, especially for low strength characters and characters with the "Bossy" trait. Enemies drop pretty few stuff and most is worthless so it is safe to ignore it Upgrading is also fairly straightforward and mostly uses similar upgrade materials for all the weapon groups with only minor differences. Crafting is not nearly as obnoxious as Underrail for example since there are not grades for components. As you said you can also opt to just buy it. Maybe if you're concerned about this yourself, try playing solo this first time through (and maybe WITHOUT that +75% experience lone wolf perk - there is a skill later down the line in Science that will give you +10% instead).Įither way CadmusLabs. Part of the problem might be that I've got 3 companions right now, so I'll see how the next hour or so goes tonight and maybe drop one or two of them if its feeling too easy. Hope I just finally ended up where I was supposed to be a little stronger than I should have been and that I'm not tipping the power scale already at 15 hours. The exploration, world-building, etc was all still very fun, but definitely started to feel like I was getting overpowered. On another topic, my couple hour session last night was a bit of a disappointment. Not mind-blowing numbers or anything, but definitely better than I thought they would get, especially looking at their first day of 1.0. Hit its all time high of concurrent players on steam today at 2,769. It's the strongest game's quality I think. wing itself is mostly flavour (at best - options to solve minor quests) but the game has plenty of C&C, from purely cosmetic to very global ones. There's no outright worthless ones, some are just significantly better than the others and of course it depends on your chosen char's archetype. seems that by design you aren't forced to learn more than one combat skill so you left with choosing which secondary skills to develop. it's just that: a major annoyance, there's no problem to loot immense amount of supplies and just consume it from time to time. yeah, enemies drop random junk, very, very little hand placed loot in general, mostly endless random junk from crates and the game encourage you to loot because of xp rewards and lucky finds in case of high fortune stat. you can upgrade your weapon's tier levels by it instead of fishing for them at vendors and you need to upgrade your "power armor" yourself which include collecting junk although it's unecessary thing to do, obviously. You can read tidbits about who they were, what they died off and so on. I just hope it holds up! Another thing that has to be mentioned - there seems to be a lot of detail to the world. Music is great too and creates a really cozy atmosphere. There is just a sense of creepy mystery to it, and it's going to be exciting to see how it unravels. You are not exactly being thrown into the mysterious dome like in that game, but close to it. Setting is really cool, it reminds me of Gothic. Writing is solid, none of the Marvel sarcastic zoomer humor. I'm going through bandages and medikits pretty fast! I'm playing an engineer with firearm background so that could of course have a huge impact, I mean to someone that goes all talky egg-head for an example. But when the creatures gets a nibble there is serious consequences, bleeds, poison etc. Combat is not terribly hard I guess, I have not died yet (playing on hardest). But I guess you figure out what is important soon enough. Many things seems to be useful for upgrading and crafting basic tools. Only problem is that there is a little too much stuff to collect. Have to say, so far the game is pretty damn good.
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